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Timeline Events

fl-stream-timeline library facilitates streaming real-time events for an on-going live stream to enable rich, interactive Live experiences.

Create StreamTimelineManager

StreamTimeline Configuration

NameRequiredDescription
leagueNametrueThe name of the leagues (case sensitive)
gameIdtrueThe unique identifier for the game.
spoilerfalseIndicates if the game events should be emitted ahead of the player watch position.
val streamTimelineConfig = StreamTimelineConfig("NHL", "2022010075", false)
val streamTimelineManager = StreamTimelineFactory.createStreamTimelineManager(streamTimelineConfig, player, logger)
note

Refer Firebase setup (Follow only first three steps.) to add the configuration file to the project.

caution

Firebase charges for document reads and writes, so we recommend creating the TimelineManager lazily.

Check If Timeline Events Exist

To check whether timeline events are available for the given gameId, use:

streamTimelineManager.isPlayerEventsSubscriptionAvailable()

Setup subscription to Timeline Events

To setup the subscription for stream timeline events, use:

val result = streamTimelineManager.subscribeToPlayerEvents()

The subscribeToPlayerEvents API will return an Error when setup fails.

:::note StreamTimelineManager publishes events only when subscribeToPlayerEvents API is invoked and successful. :::

Listening to Timeline events

Once the StreamTimelineManager is created, real-time stream timeline events can be received on the Player instance.

Game Info

The Game metadata is made available via StreamTimelineEvent.GAME_INFO event.

override fun onEventReceived(
streamTimelineEvent: StreamTimelineEvent,
suggestedAction: Action,
streamTimelineEventMetadata: StreamTimelineEventMetadata?) {
when(streamTimelineEvent) {
StreamTimelineEvent.GAME_INFO -> {
streamTimelineMetadata as StreamTimelineEventsMetadata
logger.trace { "game info is ${streamTimelineMetadata.events}" }
}
}
}

JSONSchema - Game Info

 {
"id": {
"type": "string"
},
"matchNumber": {
"type": "string"
},
"season": {
"type": "string"
},
"series": {
"type": "string"
},
"scheduledStart": {
"type": "string",
"format": "date-time"
},
"timestamp": {
"type": "string",
"format": "date-time"
},
"venue_id": {
"type": "string"
},
"venue_name": {
"type": "string"
},
"game_year": {
"type": "string"
},
"teams": {
"type": "array",
"items": [
{
"type": "object",
"properties": {
"code": {
"type": "string"
},
"id": {
"type": "string"
},
"images": {
"type": "array",
"items": [
{
"type": "string"
}
]
},
"region": {
"type": "string"
},
"name": {
"type": "string"
},
"type": {
"type": "string",
"enum": [
"home",
"visitor"
]
},
"players": {
"type": "array",
"items": [
{
"type": "object",
"properties": {
"currentTeam": {
"type": "string"
},
"name": {
"type": "string"
},
"images": {
"type": "array",
"items": [
{
"type": "string"
}
]
},
"id": {
"type": "string"
},
"number": {
"type": "string"
},
"position": {
"type": "string"
}
}
}
]
}
}
}
]
}
}
}

Game Event

The real-time game events are notified via StreamTimelineEvent.GAME_EVENT event.streamTimelineMetadata.streamTimelineEventAction indicates the StreamTimelineEventAction which allows the application to respond accordingly.

override fun onEventReceived(
streamTimelineEvent: StreamTimelineEvent,
suggestedAction: Action,
streamTimelineEventMetadata: StreamTimelineEventMetadata?) {
when(streamTimelineEvent) {
StreamTimelineEvent.GAME_EVENT -> {
streamTimelineMetadata as StreamTimelineEventsMetadata
when(streamTimelineMetadata.streamTimelineEventAction) {
StreamTimelineEventAction.ADDED -> {
//put your logic here
}
StreamTimelineEventAction.MODIFIED -> {
//put your logic here
}
StreamTimelineEventAction.DELETED -> {
//put your logic here
}
}
}
}

JSONSchema - Game Event

 {
"description": {
"type": "string"
},
"id": {
"type": "string",
"format": "date-time"
},
"teamInvolved": {
"type": "string",
"enum": [
"home",
"visitor"
]
},
"timestamp": {
"type": "string",
"format": "date-time"
},
"period": {
"type": "string"
},
"type": {
"type": "string",
"enum": [
"period_start",
"period_end",
"overtime_start",
"overtime_end",
"shootout_start",
"shootout_end",
"break_start",
"break_end",
"goal",
"penalty",
"penalty_shot"
]
},
"startTime": {
"type": "string",
"format": "date-time"
},
"players": {
"type": "array",
"items": [
{
"type": "object",
"properties": {
"id": {
"type": "string"
},
"name": {
"type": "string"
},
"role": {
"type": "string",
"enum": [
"winner",
"loser",
"shooter",
"goalie",
"scorer",
"assist",
"unknown",
"blocker",
"hitter",
"hittee"
]
}
}
}
]
},
"scorecard": {
"type": "object",
"properties": {
"total": {
"type": "object",
"properties": {
"visitor": {
"type": "string"
},
"home": {
"type": "string"
}
}
},
"goals_by_period": {
"type": "array",
"items": [
{
"type": "object",
"properties": {
"visitor": {
"type": "string"
},
"home": {
"type": "string"
},
"period": {
"type": "string"
}
}
}
]
}
}
}
}

Stop Listening to Timeline Events

Shutdown the timeline manager when closing the player or when you are no longer interested in listening stream timeline events.

streamTimelineManager.shutdown()